A rogue Xel’Naga, Amon, looks to end the cycle of life and death by slaughtering the Firstborn. Artanis, Hierarch of the Protoss, takes upon himself the responsibility to save the Koprulu Sector by uniting the Tal’darim, Daelaam, and Nerazim against him.

With already two expansions into the series, catching up with StarCraft II’s main plot will definitely be overwhelming if you’re only starting now. With all the space unicorn politics and hard to pronounce names, Blizzard did the nice thing of putting a slideshow in-game, summarising all that has happened before Legacy of the Void.

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This nice thing Blizzard did helps somewhat with getting new players up to speed, but seriously, start from the beginning. That, in my opinion is the only way to fully enjoy the game’s story. Moving forward, the single-player campaign this time is possibly the best ever. Here’s why.

I’ve always loved how StarCraft gives you a ton of objectives to meet, and if you mismanage juggling them, you lose. This is something I found to love in Wings of Liberty, especially with that one map where you had to outrun a solar flare creeping through the planet, while collecting resources, relocating your base, and then completing those main and secondary objectives. SO MUCH GOING ON, but that was awesome.

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Legacy brings back this aspect but in the form of psychic storm surges or something else. There’s always something to keep you on your toes. This is how StarCraft II has shone for me so far, and it was a pity Heart of the Swarm did away with that, in replacement of an RPG-style Kerrigan progression.

As Hierarch, Artanis does not get out much on the battlefield, very unlike Kerrigan, and that actually works out fine since there’s no super-unit to revolve your strategies around, and the game feels more balanced in that manner. You will have to make use of every possible Protoss strategy you can muster, making you feel like a Hierarch yourself. Oh wait, that is what you are suppose to be anyway.

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As a form of progression, completing missions will reveal upgrades for the Spear of Adun. This ship, or flagship rather, provides battle support abilities that can be activated, with a cooldown in place. So use it timely. Use it wisely. Some of these abilities I found to be too strong. One example would be the ability to warp in a ton of troops to any location at no cost. Honestly, if you’re a veteran at fighting A.I. in StarCraft, you should be burning through the campaign on normal.

So straight up, this conclusion to what is known as a really long saga comes as a nice and neat wrap up. For those who have yet to experience StarCraft II at it’s best, I would suggest picking a good long week of leave and start from the beginning. You’ll love it… specially if you’re into space magic.

If you like StarCraft II, or Blizzard games in general, why not get yourself the newest Hero, Cho’gall, from Heroes of the Storm? Check out our Facebook page on how you can win, this weekend, that two-headed ogre. Don’t forget to like us as well. :)